#include "Class/Scene/Game.hpp"
#include <iostream>

namespace		Scene
{
  Game::Game(Manager::Graphics &g, Manager::Input const &i)
	:	AScene(g, i),
		_RandomImage(new Entity::Image)
  {
	this->_RandomImage->SetImage("Content/Textures/" "Game/test.bmp");
  }


  Game::~Game() throw()
  {
  }
}
